Tue, 22 Jul 2025 20:57:13 +0200
remove outdated TODO comments
src/2d.c | file | annotate | diff | comparison | revisions | |
src/ascension/behavior.h | file | annotate | diff | comparison | revisions | |
src/ascension/scene_node.h | file | annotate | diff | comparison | revisions | |
src/ascension/text.h | file | annotate | diff | comparison | revisions | |
src/text.c | file | annotate | diff | comparison | revisions |
--- a/src/2d.c Tue Jul 22 20:50:50 2025 +0200 +++ b/src/2d.c Tue Jul 22 20:57:13 2025 +0200 @@ -33,8 +33,6 @@ #include <assert.h> -// TODO: add "origin" arguments to 2D primitives - typedef struct asc_rectangle_shader_s { AscShaderProgram program; asc_uniform_loc color;
--- a/src/ascension/behavior.h Tue Jul 22 20:50:50 2025 +0200 +++ b/src/ascension/behavior.h Tue Jul 22 20:57:13 2025 +0200 @@ -46,7 +46,6 @@ cxmutstr name; bool enabled; bool killed; - // TODO: more useful attributes }; struct asc_behavior_create_args {
--- a/src/ascension/scene_node.h Tue Jul 22 20:50:50 2025 +0200 +++ b/src/ascension/scene_node.h Tue Jul 22 20:57:13 2025 +0200 @@ -161,8 +161,6 @@ */ AscSceneNode *asc_scene_node_empty(void); -// TODO: issue #695 - create a common init-function that all "subclasses" use, which also debug-logs the assigned name - /** * Unlinks the node from its parent and frees the entire subtree. *
--- a/src/ascension/text.h Tue Jul 22 20:50:50 2025 +0200 +++ b/src/ascension/text.h Tue Jul 22 20:57:13 2025 +0200 @@ -29,7 +29,6 @@ #define ASCENSION_UI_TEXT_H #include "font.h" -// TODO: clean up these messy include paths #include "mesh.h" #include "texture.h" #include "scene_node.h"
--- a/src/text.c Tue Jul 22 20:50:50 2025 +0200 +++ b/src/text.c Tue Jul 22 20:57:13 2025 +0200 @@ -41,7 +41,6 @@ AscShaderProgram *asc_text_shader_create(cx_attr_unused int unused) { AscShaderCodes codes; - // TODO: with more advanced feature we want to create specific text shaders if (asc_shader_load_code_files((AscShaderCodeInfo){ .files.vtx = "sprite_vtx.glsl", .files.frag = "sprite_frag.glsl",