remove outdated TODO comments

Tue, 22 Jul 2025 20:57:13 +0200

author
Mike Becker <universe@uap-core.de>
date
Tue, 22 Jul 2025 20:57:13 +0200
changeset 219
62508d957a22
parent 218
2ead0699ce77
child 220
6b266e907f89

remove outdated TODO comments

src/2d.c file | annotate | diff | comparison | revisions
src/ascension/behavior.h file | annotate | diff | comparison | revisions
src/ascension/scene_node.h file | annotate | diff | comparison | revisions
src/ascension/text.h file | annotate | diff | comparison | revisions
src/text.c file | annotate | diff | comparison | revisions
--- a/src/2d.c	Tue Jul 22 20:50:50 2025 +0200
+++ b/src/2d.c	Tue Jul 22 20:57:13 2025 +0200
@@ -33,8 +33,6 @@
 
 #include <assert.h>
 
-// TODO: add "origin" arguments to 2D primitives
-
 typedef struct asc_rectangle_shader_s {
     AscShaderProgram program;
     asc_uniform_loc color;
--- a/src/ascension/behavior.h	Tue Jul 22 20:50:50 2025 +0200
+++ b/src/ascension/behavior.h	Tue Jul 22 20:57:13 2025 +0200
@@ -46,7 +46,6 @@
     cxmutstr name;
     bool enabled;
     bool killed;
-    // TODO: more useful attributes
 };
 
 struct asc_behavior_create_args {
--- a/src/ascension/scene_node.h	Tue Jul 22 20:50:50 2025 +0200
+++ b/src/ascension/scene_node.h	Tue Jul 22 20:57:13 2025 +0200
@@ -161,8 +161,6 @@
  */
 AscSceneNode *asc_scene_node_empty(void);
 
-// TODO: issue #695 - create a common init-function that all "subclasses" use, which also debug-logs the assigned name
-
 /**
  * Unlinks the node from its parent and frees the entire subtree.
  *
--- a/src/ascension/text.h	Tue Jul 22 20:50:50 2025 +0200
+++ b/src/ascension/text.h	Tue Jul 22 20:57:13 2025 +0200
@@ -29,7 +29,6 @@
 #define ASCENSION_UI_TEXT_H
 
 #include "font.h"
-// TODO: clean up these messy include paths
 #include "mesh.h"
 #include "texture.h"
 #include "scene_node.h"
--- a/src/text.c	Tue Jul 22 20:50:50 2025 +0200
+++ b/src/text.c	Tue Jul 22 20:57:13 2025 +0200
@@ -41,7 +41,6 @@
 
 AscShaderProgram *asc_text_shader_create(cx_attr_unused int unused) {
     AscShaderCodes codes;
-    // TODO: with more advanced feature we want to create specific text shaders
     if (asc_shader_load_code_files((AscShaderCodeInfo){
         .files.vtx = "sprite_vtx.glsl",
         .files.frag = "sprite_frag.glsl",

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