update compilation dependencies

Tue, 05 Aug 2025 20:06:35 +0200

author
Mike Becker <universe@uap-core.de>
date
Tue, 05 Aug 2025 20:06:35 +0200
changeset 254
314353bcfd82
parent 253
6ab35fcb8676
child 255
0e0a0bf4f7e4

update compilation dependencies

src/Makefile file | annotate | diff | comparison | revisions
test/snake/Makefile file | annotate | diff | comparison | revisions
--- a/src/Makefile	Tue Aug 05 20:00:24 2025 +0200
+++ b/src/Makefile	Tue Aug 05 20:06:35 2025 +0200
@@ -49,36 +49,37 @@
 
 $(BUILD_DIR)/2d.o: 2d.c ascension/2d.h ascension/scene_node.h \
  ascension/datatypes.h ascension/transform.h ascension/mesh.h \
- ascension/constants.h ascension/shader.h ascension/camera.h
+ ascension/constants.h ascension/shader.h ascension/camera.h \
+ ascension/util.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
 $(BUILD_DIR)/behavior.o: behavior.c ascension/behavior.h \
  ascension/scene_node.h ascension/datatypes.h ascension/transform.h \
  ascension/context.h ascension/window.h ascension/glcontext.h \
- ascension/scene.h ascension/camera.h ascension/input.h ascension/font.h \
- ascension/scene.h ascension/util.h ascension/error.h
+ ascension/scene.h ascension/camera.h ascension/input.h ascension/scene.h \
+ ascension/util.h ascension/error.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
 $(BUILD_DIR)/camera.o: camera.c ascension/error.h ascension/context.h \
  ascension/datatypes.h ascension/window.h ascension/glcontext.h \
  ascension/scene.h ascension/scene_node.h ascension/transform.h \
- ascension/camera.h ascension/input.h ascension/font.h ascension/camera.h
+ ascension/camera.h ascension/input.h ascension/camera.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
 $(BUILD_DIR)/context.o: context.c ascension/context.h \
  ascension/datatypes.h ascension/window.h ascension/glcontext.h \
  ascension/scene.h ascension/scene_node.h ascension/transform.h \
- ascension/camera.h ascension/input.h ascension/font.h ascension/error.h
+ ascension/camera.h ascension/input.h ascension/error.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
 $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \
  ascension/window.h ascension/glcontext.h ascension/scene.h \
  ascension/scene_node.h ascension/transform.h ascension/camera.h \
- ascension/input.h ascension/font.h ascension/error.h
+ ascension/input.h ascension/error.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
@@ -89,8 +90,8 @@
 $(BUILD_DIR)/font.o: font.c ascension/error.h ascension/context.h \
  ascension/datatypes.h ascension/window.h ascension/glcontext.h \
  ascension/scene.h ascension/scene_node.h ascension/transform.h \
- ascension/camera.h ascension/input.h ascension/font.h \
- ascension/filesystem.h ascension/font.h
+ ascension/camera.h ascension/input.h ascension/filesystem.h \
+ ascension/font.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
@@ -108,7 +109,7 @@
 $(BUILD_DIR)/scene.o: scene.c ascension/error.h ascension/context.h \
  ascension/datatypes.h ascension/window.h ascension/glcontext.h \
  ascension/scene.h ascension/scene_node.h ascension/transform.h \
- ascension/camera.h ascension/input.h ascension/font.h ascension/scene.h \
+ ascension/camera.h ascension/input.h ascension/scene.h \
  ascension/behavior.h ascension/shader.h ascension/util.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
@@ -117,15 +118,15 @@
  ascension/datatypes.h ascension/transform.h ascension/context.h \
  ascension/window.h ascension/glcontext.h ascension/scene.h \
  ascension/scene_node.h ascension/camera.h ascension/input.h \
- ascension/font.h ascension/error.h
+ ascension/error.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
 $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/camera.h \
  ascension/datatypes.h ascension/context.h ascension/window.h \
  ascension/glcontext.h ascension/scene.h ascension/scene_node.h \
- ascension/transform.h ascension/input.h ascension/font.h \
- ascension/error.h ascension/filesystem.h
+ ascension/transform.h ascension/input.h ascension/error.h \
+ ascension/filesystem.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
@@ -133,8 +134,8 @@
  ascension/datatypes.h ascension/transform.h ascension/mesh.h \
  ascension/texture.h ascension/camera.h ascension/context.h \
  ascension/window.h ascension/glcontext.h ascension/scene.h \
- ascension/input.h ascension/font.h ascension/glcontext.h \
- ascension/mesh.h ascension/shader.h ascension/constants.h
+ ascension/input.h ascension/glcontext.h ascension/mesh.h \
+ ascension/shader.h ascension/constants.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
@@ -148,8 +149,8 @@
 $(BUILD_DIR)/texture.o: texture.c ascension/error.h ascension/context.h \
  ascension/datatypes.h ascension/window.h ascension/glcontext.h \
  ascension/scene.h ascension/scene_node.h ascension/transform.h \
- ascension/camera.h ascension/input.h ascension/font.h \
- ascension/texture.h ascension/filesystem.h
+ ascension/camera.h ascension/input.h ascension/texture.h \
+ ascension/filesystem.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
@@ -168,8 +169,7 @@
 $(BUILD_DIR)/window.o: window.c ascension/error.h ascension/window.h \
  ascension/datatypes.h ascension/glcontext.h ascension/scene.h \
  ascension/scene_node.h ascension/transform.h ascension/camera.h \
- ascension/context.h ascension/window.h ascension/input.h \
- ascension/font.h
+ ascension/context.h ascension/window.h ascension/input.h
 	@echo "Compiling $<"
 	$(CC) -o $@ $(CFLAGS) -c $<
 
--- a/test/snake/Makefile	Tue Aug 05 20:00:24 2025 +0200
+++ b/test/snake/Makefile	Tue Aug 05 20:06:35 2025 +0200
@@ -55,8 +55,8 @@
  ../../src/ascension/glcontext.h ../../src/ascension/scene.h \
  ../../src/ascension/scene_node.h ../../src/ascension/transform.h \
  ../../src/ascension/camera.h ../../src/ascension/input.h \
- ../../src/ascension/font.h ../../src/ascension/behavior.h \
- ../../src/ascension/ui.h ../../src/ascension/text.h \
+ ../../src/ascension/behavior.h ../../src/ascension/ui.h \
+ ../../src/ascension/text.h ../../src/ascension/font.h \
  ../../src/ascension/mesh.h ../../src/ascension/texture.h \
  ../../src/ascension/sprite.h ../../src/ascension/2d.h \
  ../../src/ascension/shader.h

mercurial