improve names of asc_shader_init_uniform... function/macro default tip

behaviors can now be paused while the node is hidden

rename test folder to demo

convert behavior list to a behavior map

add simple game over screen

fix that the window would take a little more than the full height not giving space for potential docks on the desktop

fix that backdrop texture scale was not inverting the ui scale

update viewports of cameras before executing behaviors, so that the new viewport information is available in the behavior functions

fix incorrect file/line information when catching GL errors

start giving the game code more structure

add show/hide functions for scene nodes

add macro to toggle flags

remove AscWindowSettings struct

remove the asc_col4i datatype in favor of a unified asc_color type

fix wrong text length stored in asc_text_printf()

(0) -100 -15 tip

mercurial