changelog
- Sun, 15 Jun 2025 19:46:12 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 15 Jun 2025 19:46:12 +0200] rev 152
- fix that some drivers fail to compile a shader when a code line is NULL with length zero
- Sat, 14 Jun 2025 14:02:16 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 14 Jun 2025 14:02:16 +0200] rev 151
- adds first basic rectangle shader
partially solves issue #384
- Sat, 14 Jun 2025 12:38:37 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 14 Jun 2025 12:38:37 +0200] rev 150
- make draw function dynamic
required to solve issue #384
- Sat, 14 Jun 2025 11:40:40 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 14 Jun 2025 11:40:40 +0200] rev 149
- resolve east-west conflict
- Fri, 13 Jun 2025 18:09:49 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 13 Jun 2025 18:09:49 +0200] rev 148
- implement interval for behaviors - fixes #383
- Fri, 13 Jun 2025 17:45:19 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 13 Jun 2025 17:45:19 +0200] rev 147
- compute frame time before syncing to avoid div-by-zero in first frame
- Fri, 13 Jun 2025 17:06:10 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 13 Jun 2025 17:06:10 +0200] rev 146
- fix micro fail
- Thu, 12 Jun 2025 22:44:49 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 12 Jun 2025 22:44:49 +0200] rev 145
- consistent naming of structs and their typedefs
fixes #664