changelog
- Mon, 21 Apr 2025 17:52:01 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 21 Apr 2025 17:52:01 +0200] rev 90
- fix probably incorrect array access of struct members
- Mon, 21 Apr 2025 17:27:33 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 21 Apr 2025 17:27:33 +0200] rev 89
- use refcounted objects for textures instead of pass-by-value int structs
- Sun, 20 Apr 2025 15:41:16 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 20 Apr 2025 15:41:16 +0200] rev 88
- add support for 2d textures in sprite shader - fixes #386
- Sat, 19 Apr 2025 19:30:46 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 19 Apr 2025 19:30:46 +0200] rev 87
- skip sprite rendering when there are no sprites in the scene
- Sat, 19 Apr 2025 15:06:24 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 19 Apr 2025 15:06:24 +0200] rev 86
- make asset paths configurable
- Sat, 19 Apr 2025 13:00:32 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 19 Apr 2025 13:00:32 +0200] rev 85
- fix debug output
- Sat, 19 Apr 2025 12:54:49 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 19 Apr 2025 12:54:49 +0200] rev 84
- put snake test program into separate directory
- Sat, 19 Apr 2025 12:18:43 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 19 Apr 2025 12:18:43 +0200] rev 83
- implement view matrix in sprite shader