Sun, 13 Jul 2025 15:09:04 +0200 |
Mike Becker |
rework how transformations work to allow rotations around a point of origin
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Sat, 12 Jul 2025 23:05:43 +0200 |
Mike Becker |
add rotation functions, but rotation with special point of origin is still broken
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Tue, 08 Jul 2025 17:45:33 +0200 |
Mike Becker |
remove functions that construct a transform from position/rotation/scale
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Mon, 07 Jul 2025 22:51:06 +0200 |
Mike Becker |
remove separate vectors for position, rotation, scale from scene node
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Tue, 01 Jul 2025 20:28:49 +0200 |
Mike Becker |
add ellipsis shader - resolves #385
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Fri, 30 May 2025 19:37:23 +0200 |
Mike Becker |
add 2D affine transformations
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Tue, 20 May 2025 19:29:20 +0200 |
Mike Becker |
remove GCC attributes which are rarely helpful - resolves #663
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Sat, 03 May 2025 13:49:24 +0200 |
Mike Becker |
improve datatypes
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Thu, 28 Mar 2024 23:30:21 +0100 |
Mike Becker |
simplify how transforms work
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Mon, 04 Mar 2024 21:16:46 +0100 |
Mike Becker |
add transformation matrix
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