changelog
- Sat, 19 Apr 2025 15:06:24 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 19 Apr 2025 15:06:24 +0200] rev 86
- make asset paths configurable
- Sat, 19 Apr 2025 13:00:32 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 19 Apr 2025 13:00:32 +0200] rev 85
- fix debug output
- Sat, 19 Apr 2025 12:54:49 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 19 Apr 2025 12:54:49 +0200] rev 84
- put snake test program into separate directory
- Sat, 19 Apr 2025 12:18:43 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 19 Apr 2025 12:18:43 +0200] rev 83
- implement view matrix in sprite shader
- Sat, 19 Apr 2025 11:42:53 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 19 Apr 2025 11:42:53 +0200] rev 82
- add generic mesh draw function and move sprite draw function to separate unit
- Fri, 18 Apr 2025 20:13:01 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 18 Apr 2025 20:13:01 +0200] rev 81
- create catch-all util for GL errors + refactors mesh creation