| Tue, 12 Aug 2025 21:04:59 +0200 | Mike Becker | update viewports of cameras before executing behaviors, so that the new viewport information is available in the behavior functions | file |
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| Thu, 07 Aug 2025 22:40:41 +0200 | Mike Becker | remove AscWindowSettings struct | file |
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| Tue, 05 Aug 2025 20:00:24 +0200 | Mike Becker | upgrade to SDL 3 | file |
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| Fri, 01 Aug 2025 18:18:57 +0200 | Mike Becker | add functions to change the window position | file |
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| Mon, 28 Jul 2025 23:11:30 +0200 | Mike Becker | make initial window size depend on UI scaling factor | file |
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| Tue, 22 Jul 2025 21:38:02 +0200 | Mike Becker | resolve several minor TODOs | file |
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| Thu, 17 Jul 2025 20:26:39 +0200 | Mike Becker | add a tiled game field | file |
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| Sun, 06 Jul 2025 18:49:44 +0200 | Mike Becker | rename asc_recti to just asc_rect (there won't be an asc_rectu) | file |
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| Wed, 02 Jul 2025 23:55:50 +0200 | Mike Becker | improve macros in datatypes.h - fixes #692 | file |
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| Mon, 16 Jun 2025 20:24:47 +0200 | Mike Becker | add new ui.c where several UI functions are now moved to | file |
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| Sun, 15 Jun 2025 21:02:29 +0200 | Mike Becker | add auto-scaling of UI depending on screen resolution - resolves #682 | file |
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| Sat, 14 Jun 2025 11:40:40 +0200 | Mike Becker | resolve east-west conflict | file |
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| Wed, 14 May 2025 20:14:18 +0200 | Mike Becker | add viewport_clear flag to camera settings | file |
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| Tue, 06 May 2025 23:04:54 +0200 | Mike Becker | extract execution of behaviors from draw function | file |
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| Sat, 03 May 2025 14:30:56 +0200 | Mike Becker | bring back error.h to reduce compile dependencies | file |
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| Sat, 03 May 2025 13:49:24 +0200 | Mike Becker | improve datatypes | file |
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| Tue, 29 Apr 2025 21:51:29 +0200 | Mike Becker | add backdrop scene | file |
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| Mon, 28 Apr 2025 21:13:01 +0200 | Mike Becker | change asc_scene_init() to also request parameters for camera initialization | file |
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| Sun, 27 Apr 2025 15:17:12 +0200 | Mike Becker | add aspect-ration independent rendering | file |
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| Fri, 25 Apr 2025 18:38:08 +0200 | Mike Becker | add scenes, but they don't draw yet | file |
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| Thu, 24 Apr 2025 19:53:40 +0200 | Mike Becker | in preparation of more scenes, bring back AscScene struct | file |
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| Wed, 23 Apr 2025 23:43:45 +0200 | Mike Becker | apply new logging macros | file |
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| Sun, 06 Oct 2024 20:49:43 +0200 | Mike Becker | revert introduction of high level ucx trees and stick to the low level API | file |
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| Sun, 06 Oct 2024 19:43:08 +0200 | Mike Becker | update to recent snapshot of ucx 3.1 | file |
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| Sun, 11 Aug 2024 16:11:30 +0200 | Mike Becker | add mouse and window focus - resolves #382 | file |
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| Thu, 18 Apr 2024 22:53:55 +0200 | Mike Becker | consistently refer to windows by ID - fixes #381 | file |
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| Thu, 18 Apr 2024 21:53:53 +0200 | Mike Becker | make use of the asc_window_active macro | file |
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| Mon, 01 Apr 2024 18:54:19 +0200 | Mike Becker | remove unnecessary scene container | file |
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| Tue, 26 Mar 2024 20:37:21 +0100 | Mike Becker | create own compilation unit for GL context - fixes shader not being created per context | file |
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| Thu, 21 Mar 2024 22:23:00 +0100 | Mike Becker | add correct interleaving of opaque and transparent sprites | file |
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| Thu, 21 Mar 2024 20:34:33 +0100 | Mike Becker | minor improvements | file |
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| Fri, 15 Mar 2024 00:06:59 +0100 | Mike Becker | add camera and render groups | file |
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| Wed, 06 Mar 2024 23:12:56 +0100 | Mike Becker | fix const-warning | file |
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| Tue, 23 Jan 2024 21:34:12 +0100 | Mike Becker | bring first scene graph to live | file |
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| Wed, 15 Nov 2023 22:51:40 +0100 | Mike Becker | add text rendering and demo FPS counter | file |
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| Wed, 08 Nov 2023 21:53:21 +0100 | Mike Becker | use OpenGL 4.0 by default | file |
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| Wed, 08 Nov 2023 21:46:29 +0100 | Mike Becker | add projection matrix to AscWindow | file |
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| Tue, 07 Nov 2023 20:59:10 +0100 | Mike Becker | use the context flag to quit the application | file |
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| Wed, 01 Nov 2023 21:00:33 +0100 | Mike Becker | improve code structure | file |
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| Wed, 01 Nov 2023 20:09:49 +0100 | Mike Becker | move window related stuff to its own unit | file |
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