| Tue, 05 Aug 2025 20:00:24 +0200 | Mike Becker | upgrade to SDL 3 | file |
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| Sat, 02 Aug 2025 15:45:43 +0200 | Mike Becker | fix that using mipmap filtering did not generate the necessary mipmaps | file |
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| Wed, 23 Jul 2025 00:27:46 +0200 | Mike Becker | slightly improve error handling | file |
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| Wed, 25 Jun 2025 21:58:44 +0200 | Mike Becker | add abstractions that allow removing dependencies to glew.h | file |
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| Sat, 14 Jun 2025 11:40:40 +0200 | Mike Becker | resolve east-west conflict | file |
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| Sun, 01 Jun 2025 14:53:59 +0200 | Mike Becker | remove the need for a second pair of texture coordinates | file |
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| Wed, 28 May 2025 21:39:18 +0200 | Mike Becker | update to most recent ucx 3.2 preview | file |
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| Mon, 12 May 2025 21:14:22 +0200 | Mike Becker | fix texture scaling | file |
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| Mon, 12 May 2025 20:51:57 +0200 | Mike Becker | implement texture scaling | file |
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| Sat, 03 May 2025 14:30:56 +0200 | Mike Becker | bring back error.h to reduce compile dependencies | file |
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| Thu, 24 Apr 2025 19:53:40 +0200 | Mike Becker | in preparation of more scenes, bring back AscScene struct | file |
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| Wed, 23 Apr 2025 23:43:45 +0200 | Mike Becker | apply new logging macros | file |
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| Tue, 22 Apr 2025 19:36:27 +0200 | Mike Becker | improve error.c functions | file |
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| Mon, 21 Apr 2025 17:27:33 +0200 | Mike Becker | use refcounted objects for textures instead of pass-by-value int structs | file |
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| Sun, 20 Apr 2025 15:41:16 +0200 | Mike Becker | add support for 2d textures in sprite shader - fixes #386 | file |
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| Sat, 19 Apr 2025 15:06:24 +0200 | Mike Becker | make asset paths configurable | file |
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| Sat, 19 Apr 2025 13:00:32 +0200 | Mike Becker | fix debug output | file |
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| Tue, 09 Apr 2024 21:18:52 +0200 | Mike Becker | add texture.h | file |
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