give them nodes names

change node's free function to a destroy function

extract execution of behaviors from draw function

change naming convention for functions that are hidden behind macros

replace mempool with custom cleanup functions

use new UCX 3.2 cxListEmplace()

add AscBehavior - prepares resolution of issue #646

remove stdio include from error.h

bring back error.h to reduce compile dependencies

improve datatypes

fix wrong flags in toolchain.mk files after updating uwproj + add gcc config with extra warnings

update uwproj

remove separate depth attribute and use the z-coordinate instead

add backdrop scene

change asc_scene_init() to also request parameters for camera initialization

add aspect-ration independent rendering

add deploy target for the demo program

fix missing update_transform() call when creating a sprite

add scenes, but they don't draw yet

in preparation of more scenes, bring back AscScene struct

fix scene node flags defined in incorrect header

add memory pool to gl context

apply new logging macros

improve error.c functions

fix probably incorrect array access of struct members

use refcounted objects for textures instead of pass-by-value int structs

add support for 2d textures in sprite shader - fixes #386

skip sprite rendering when there are no sprites in the scene

make asset paths configurable

fix debug output

(0) -100 -50 -30 tip

mercurial