changelog
- Sat, 10 May 2025 15:42:56 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 10 May 2025 15:42:56 +0200] rev 114
- give them nodes names
- Sat, 10 May 2025 15:06:47 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 10 May 2025 15:06:47 +0200] rev 113
- change node's free function to a destroy function
- Tue, 06 May 2025 23:04:54 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 06 May 2025 23:04:54 +0200] rev 112
- extract execution of behaviors from draw function
fixes #646
- Tue, 06 May 2025 22:54:38 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 06 May 2025 22:54:38 +0200] rev 111
- change naming convention for functions that are hidden behind macros
- Mon, 05 May 2025 19:47:25 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 05 May 2025 19:47:25 +0200] rev 110
- replace mempool with custom cleanup functions
- Sun, 04 May 2025 21:50:13 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 04 May 2025 21:50:13 +0200] rev 109
- use new UCX 3.2 cxListEmplace()
- Sat, 03 May 2025 19:48:57 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 03 May 2025 19:48:57 +0200] rev 108
- add AscBehavior - prepares resolution of issue #646
- Sat, 03 May 2025 14:37:57 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 03 May 2025 14:37:57 +0200] rev 107
- remove stdio include from error.h
- Sat, 03 May 2025 14:30:56 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 03 May 2025 14:30:56 +0200] rev 106
- bring back error.h to reduce compile dependencies
- Sat, 03 May 2025 13:49:24 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 03 May 2025 13:49:24 +0200] rev 105
- improve datatypes
- Sat, 03 May 2025 13:30:04 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 03 May 2025 13:30:04 +0200] rev 104
- fix wrong flags in toolchain.mk files after updating uwproj + add gcc config with extra warnings
- Fri, 02 May 2025 19:27:49 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 02 May 2025 19:27:49 +0200] rev 103
- update uwproj
- Thu, 01 May 2025 15:26:01 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 01 May 2025 15:26:01 +0200] rev 102
- remove separate depth attribute and use the z-coordinate instead
- Tue, 29 Apr 2025 21:51:29 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 29 Apr 2025 21:51:29 +0200] rev 101
- add backdrop scene
- Mon, 28 Apr 2025 21:13:01 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 28 Apr 2025 21:13:01 +0200] rev 100
- change asc_scene_init() to also request parameters for camera initialization
- Sun, 27 Apr 2025 15:17:12 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 27 Apr 2025 15:17:12 +0200] rev 99
- add aspect-ration independent rendering
- Sun, 27 Apr 2025 13:27:27 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 27 Apr 2025 13:27:27 +0200] rev 98
- add deploy target for the demo program
- Fri, 25 Apr 2025 23:06:23 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 25 Apr 2025 23:06:23 +0200] rev 97
- fix missing update_transform() call when creating a sprite
- Fri, 25 Apr 2025 18:38:08 +0200
- by Mike Becker <universe@uap-core.de> [Fri, 25 Apr 2025 18:38:08 +0200] rev 96
- add scenes, but they don't draw yet
- Thu, 24 Apr 2025 19:53:40 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 24 Apr 2025 19:53:40 +0200] rev 95
- in preparation of more scenes, bring back AscScene struct
- Thu, 24 Apr 2025 18:41:42 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 24 Apr 2025 18:41:42 +0200] rev 94
- fix scene node flags defined in incorrect header
- Wed, 23 Apr 2025 23:59:34 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 23 Apr 2025 23:59:34 +0200] rev 93
- add memory pool to gl context
- Wed, 23 Apr 2025 23:43:45 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 23 Apr 2025 23:43:45 +0200] rev 92
- apply new logging macros
- Tue, 22 Apr 2025 19:36:27 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 22 Apr 2025 19:36:27 +0200] rev 91
- improve error.c functions
- Mon, 21 Apr 2025 17:52:01 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 21 Apr 2025 17:52:01 +0200] rev 90
- fix probably incorrect array access of struct members
- Mon, 21 Apr 2025 17:27:33 +0200
- by Mike Becker <universe@uap-core.de> [Mon, 21 Apr 2025 17:27:33 +0200] rev 89
- use refcounted objects for textures instead of pass-by-value int structs
- Sun, 20 Apr 2025 15:41:16 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 20 Apr 2025 15:41:16 +0200] rev 88
- add support for 2d textures in sprite shader - fixes #386
- Sat, 19 Apr 2025 19:30:46 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 19 Apr 2025 19:30:46 +0200] rev 87
- skip sprite rendering when there are no sprites in the scene
- Sat, 19 Apr 2025 15:06:24 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 19 Apr 2025 15:06:24 +0200] rev 86
- make asset paths configurable
- Sat, 19 Apr 2025 13:00:32 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 19 Apr 2025 13:00:32 +0200] rev 85
- fix debug output