changelog
- Wed, 11 Jun 2025 23:38:55 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 11 Jun 2025 23:38:55 +0200] rev 144
- do not try to use one distinct render group for each different shader
- Tue, 10 Jun 2025 19:29:07 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 10 Jun 2025 19:29:07 +0200] rev 143
- prepare implementation of primitives