Thu, 12 Jun 2025 22:44:49 +0200 |
Mike Becker |
consistent naming of structs and their typedefs
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Wed, 11 Jun 2025 23:38:55 +0200 |
Mike Becker |
do not try to use one distinct render group for each different shader
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Mon, 09 Jun 2025 13:18:41 +0200 |
Mike Becker |
add dynamic reload of all shaders
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Sun, 08 Jun 2025 14:58:19 +0200 |
Mike Becker |
refactor shader management - resolves #684
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Sun, 01 Jun 2025 16:35:23 +0200 |
Mike Becker |
remove pre-defined dummy textures by introducing conditional compilation for shaders
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Sun, 20 Apr 2025 15:41:16 +0200 |
Mike Becker |
add support for 2d textures in sprite shader - fixes #386
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Fri, 18 Apr 2025 19:34:31 +0200 |
Mike Becker |
some minor improvements
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Wed, 19 Mar 2025 22:43:37 +0100 |
Mike Becker |
go back to reading shader code from files
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Tue, 18 Mar 2025 22:43:31 +0100 |
Mike Becker |
prepare code for embedding shader sources with c23 #embed
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Thu, 15 Aug 2024 17:33:42 +0200 |
Mike Becker |
define macro for predefined shader
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Tue, 09 Apr 2024 21:18:52 +0200 |
Mike Becker |
add texture.h
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Tue, 26 Mar 2024 20:37:21 +0100 |
Mike Becker |
create own compilation unit for GL context - fixes shader not being created per context
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Thu, 21 Mar 2024 22:23:00 +0100 |
Mike Becker |
add correct interleaving of opaque and transparent sprites
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Thu, 21 Mar 2024 20:48:18 +0100 |
Mike Becker |
rename font shader to generic sprite shader
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Wed, 15 Nov 2023 22:51:40 +0100 |
Mike Becker |
add text rendering and demo FPS counter
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Wed, 08 Nov 2023 23:17:07 +0100 |
Mike Becker |
add shader loading and unloading
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