changelog
- Sun, 22 Jun 2025 11:36:37 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 22 Jun 2025 11:36:37 +0200] rev 163
- change NULL-safety for shaders s.t. errors are reported only once per shader
relates to #690
- Sun, 22 Jun 2025 11:15:53 +0200
- by Mike Becker <universe@uap-core.de> [Sun, 22 Jun 2025 11:15:53 +0200] rev 162
- improve NULL-safety - fixes #690
- Sat, 21 Jun 2025 22:10:54 +0200
- by Mike Becker <universe@uap-core.de> [Sat, 21 Jun 2025 22:10:54 +0200] rev 161
- fix segfault when a shader does not compile
relates to #690
- Thu, 19 Jun 2025 19:22:07 +0200
- by Mike Becker <universe@uap-core.de> [Thu, 19 Jun 2025 19:22:07 +0200] rev 160
- improve the combination of shader preprocessor flags
- Wed, 18 Jun 2025 23:55:08 +0200
- by Mike Becker <universe@uap-core.de> [Wed, 18 Jun 2025 23:55:08 +0200] rev 159
- add combination of filled rectangle with a border
- Tue, 17 Jun 2025 20:11:53 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 17 Jun 2025 20:11:53 +0200] rev 158
- implement rounded corners
for the time being this should be enough to close issue #384
later we add anti-aliasing, glow effects, etc.
- Tue, 17 Jun 2025 19:00:20 +0200
- by Mike Becker <universe@uap-core.de> [Tue, 17 Jun 2025 19:00:20 +0200] rev 157
- use functions instead of Boolean logic