Sat, 03 May 2025 13:49:24 +0200 |
Mike Becker |
improve datatypes
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Tue, 29 Apr 2025 21:51:29 +0200 |
Mike Becker |
add backdrop scene
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Sun, 27 Apr 2025 15:17:12 +0200 |
Mike Becker |
add aspect-ration independent rendering
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Fri, 29 Mar 2024 00:03:25 +0100 |
Mike Becker |
make the timer have nanoseconds precision
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Thu, 28 Mar 2024 23:30:21 +0100 |
Mike Becker |
simplify how transforms work
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Thu, 21 Mar 2024 22:23:00 +0100 |
Mike Becker |
add correct interleaving of opaque and transparent sprites
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Thu, 21 Mar 2024 20:24:31 +0100 |
Mike Becker |
implement that nodes inherit the world transform of their parent
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Fri, 15 Mar 2024 00:06:59 +0100 |
Mike Becker |
add camera and render groups
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Mon, 04 Mar 2024 21:16:46 +0100 |
Mike Becker |
add transformation matrix
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Thu, 23 Nov 2023 23:08:57 +0100 |
Mike Becker |
improve text node API
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Wed, 15 Nov 2023 22:51:40 +0100 |
Mike Becker |
add text rendering and demo FPS counter
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Wed, 08 Nov 2023 21:53:43 +0100 |
Mike Becker |
remove C++ support
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Wed, 08 Nov 2023 21:46:29 +0100 |
Mike Becker |
add projection matrix to AscWindow
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Wed, 01 Nov 2023 20:09:49 +0100 |
Mike Becker |
move window related stuff to its own unit
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Mon, 30 Oct 2023 18:54:16 +0100 |
Mike Becker |
give unions names
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Mon, 30 Oct 2023 18:42:09 +0100 |
Mike Becker |
add simple color data types
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Mon, 30 Oct 2023 18:09:27 +0100 |
Mike Becker |
add datatypes.h
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