Sun, 16 Nov 2025 21:12:20 +0100 Mike Becker behaviors do not need names file | diff | annotate
Thu, 09 Oct 2025 19:22:21 +0200 Mike Becker do not use different vocabulary (enable/disable vs. pause/unpause) for the behavior's enabled-state file | diff | annotate
Thu, 09 Oct 2025 19:15:02 +0200 Mike Becker make behaviors aware of being unpaused file | diff | annotate
Thu, 09 Oct 2025 19:03:32 +0200 Mike Becker add asc_behavior_find() file | diff | annotate
Fri, 22 Aug 2025 23:27:36 +0200 Mike Becker move the player's life "controller" to a behavior file | diff | annotate
Tue, 19 Aug 2025 18:23:47 +0200 Mike Becker behaviors can now be paused while the node is hidden file | diff | annotate
Mon, 18 Aug 2025 23:11:50 +0200 Mike Becker convert behavior list to a behavior map file | diff | annotate
Sat, 16 Aug 2025 22:59:49 +0200 Mike Becker add simple game over screen file | diff | annotate
Tue, 22 Jul 2025 20:57:13 +0200 Mike Becker remove outdated TODO comments file | diff | annotate
Sat, 05 Jul 2025 23:11:36 +0200 Mike Becker add asc_behavior_get_name() file | diff | annotate
Sat, 05 Jul 2025 23:06:07 +0200 Mike Becker add names to behaviors file | diff | annotate
Thu, 03 Jul 2025 23:01:52 +0200 Mike Becker add asc_behavior_remove() file | diff | annotate
Mon, 16 Jun 2025 20:58:51 +0200 Mike Becker change order of members in asc_behavior_create_args so that you can just specify the func without designators file | diff | annotate
Fri, 13 Jun 2025 18:09:49 +0200 Mike Becker implement interval for behaviors - fixes #383 file | diff | annotate
Tue, 06 May 2025 23:04:54 +0200 Mike Becker extract execution of behaviors from draw function file | diff | annotate
Tue, 06 May 2025 22:54:38 +0200 Mike Becker change naming convention for functions that are hidden behind macros file | diff | annotate
Sat, 03 May 2025 19:48:57 +0200 Mike Becker add AscBehavior - prepares resolution of issue #646 file | diff | annotate
(0) tip

mercurial