Tue, 05 Aug 2025 20:00:24 +0200 |
Mike Becker |
upgrade to SDL 3
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Sat, 02 Aug 2025 15:45:43 +0200 |
Mike Becker |
fix that using mipmap filtering did not generate the necessary mipmaps
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Wed, 25 Jun 2025 21:58:44 +0200 |
Mike Becker |
add abstractions that allow removing dependencies to glew.h
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Sat, 14 Jun 2025 11:40:40 +0200 |
Mike Becker |
resolve east-west conflict
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Thu, 12 Jun 2025 22:44:49 +0200 |
Mike Becker |
consistent naming of structs and their typedefs
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Wed, 11 Jun 2025 23:38:55 +0200 |
Mike Becker |
do not try to use one distinct render group for each different shader
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Tue, 20 May 2025 19:29:20 +0200 |
Mike Becker |
remove GCC attributes which are rarely helpful - resolves #663
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Mon, 12 May 2025 20:51:57 +0200 |
Mike Becker |
implement texture scaling
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Mon, 21 Apr 2025 17:27:33 +0200 |
Mike Becker |
use refcounted objects for textures instead of pass-by-value int structs
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Sun, 20 Apr 2025 15:41:16 +0200 |
Mike Becker |
add support for 2d textures in sprite shader - fixes #386
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Tue, 09 Apr 2024 21:18:52 +0200 |
Mike Becker |
add texture.h
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