Tue, 19 Aug 2025 18:51:46 +0200 Mike Becker further improve names and docu of the uniform location init functions file | diff | annotate
Tue, 19 Aug 2025 18:26:20 +0200 Mike Becker improve names of asc_shader_init_uniform... function/macro file | diff | annotate
Wed, 06 Aug 2025 00:37:01 +0200 Mike Becker remove the asc_col4i datatype in favor of a unified asc_color type file | diff | annotate
Sat, 02 Aug 2025 13:07:28 +0200 Mike Becker remove the possibility of non-lazy-initializable shader programs file | diff | annotate
Fri, 25 Jul 2025 18:50:36 +0200 Mike Becker clean up the messy shader code specification file | diff | annotate
Thu, 24 Jul 2025 20:58:00 +0200 Mike Becker vastly deduplicate shader creation code file | diff | annotate
Thu, 26 Jun 2025 21:43:22 +0200 Mike Becker improve "polymorphic" typing of shaders file | diff | annotate
Wed, 25 Jun 2025 21:58:44 +0200 Mike Becker add abstractions that allow removing dependencies to glew.h file | diff | annotate
Tue, 24 Jun 2025 20:21:38 +0200 Mike Becker add functions to upload common uniforms file | diff | annotate
Sun, 22 Jun 2025 11:36:37 +0200 Mike Becker change NULL-safety for shaders s.t. errors are reported only once per shader file | diff | annotate
Sun, 22 Jun 2025 11:15:53 +0200 Mike Becker improve NULL-safety - fixes #690 file | diff | annotate
Thu, 19 Jun 2025 19:22:07 +0200 Mike Becker improve the combination of shader preprocessor flags file | diff | annotate
Tue, 17 Jun 2025 20:11:53 +0200 Mike Becker implement rounded corners file | diff | annotate
Thu, 12 Jun 2025 22:44:49 +0200 Mike Becker consistent naming of structs and their typedefs file | diff | annotate
Wed, 11 Jun 2025 23:38:55 +0200 Mike Becker do not try to use one distinct render group for each different shader file | diff | annotate
Mon, 09 Jun 2025 13:18:41 +0200 Mike Becker add dynamic reload of all shaders file | diff | annotate
Sun, 08 Jun 2025 14:58:19 +0200 Mike Becker refactor shader management - resolves #684 file | diff | annotate
Sun, 01 Jun 2025 16:35:23 +0200 Mike Becker remove pre-defined dummy textures by introducing conditional compilation for shaders file | diff | annotate
Sun, 20 Apr 2025 15:41:16 +0200 Mike Becker add support for 2d textures in sprite shader - fixes #386 file | diff | annotate
Fri, 18 Apr 2025 19:34:31 +0200 Mike Becker some minor improvements file | diff | annotate
Wed, 19 Mar 2025 22:43:37 +0100 Mike Becker go back to reading shader code from files file | diff | annotate
Tue, 18 Mar 2025 22:43:31 +0100 Mike Becker prepare code for embedding shader sources with c23 #embed file | diff | annotate
Thu, 15 Aug 2024 17:33:42 +0200 Mike Becker define macro for predefined shader file | diff | annotate
Tue, 09 Apr 2024 21:18:52 +0200 Mike Becker add texture.h file | diff | annotate
Tue, 26 Mar 2024 20:37:21 +0100 Mike Becker create own compilation unit for GL context - fixes shader not being created per context file | diff | annotate
Thu, 21 Mar 2024 22:23:00 +0100 Mike Becker add correct interleaving of opaque and transparent sprites file | diff | annotate
Thu, 21 Mar 2024 20:48:18 +0100 Mike Becker rename font shader to generic sprite shader file | diff | annotate
Wed, 15 Nov 2023 22:51:40 +0100 Mike Becker add text rendering and demo FPS counter file | diff | annotate
Wed, 08 Nov 2023 23:17:07 +0100 Mike Becker add shader loading and unloading file | diff | annotate
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