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update to newest versions of uwproj and ucx
default
tip
13 days ago
, by Mike Becker
revert introduction of high level ucx trees and stick to the low level API
5 months ago
, by Mike Becker
fix memory leak in asc_text_printf()
5 months ago
, by Mike Becker
update to recent snapshot of ucx 3.1
5 months ago
, by Mike Becker
define macro for predefined shader
7 months ago
, by Mike Becker
centralize draw functions
7 months ago
, by Mike Becker
redesign FPS counter
7 months ago
, by Mike Becker
fix that update_transform flag was never cleared
7 months ago
, by Mike Becker
add mouse and window focus - resolves #382
7 months ago
, by Mike Becker
update to recent snapshot of UCX 3.1
7 months ago
, by Mike Becker
replaces broken font cache with improved cache - fixes #387
10 months ago
, by Mike Becker
consistently refer to windows by ID - fixes #381
11 months ago
, by Mike Becker
make use of the asc_window_active macro
11 months ago
, by Mike Becker
implement mouse motion and key press events
11 months ago
, by Mike Becker
left and right are to distinguish...
11 months ago
, by Mike Becker
merge different bools of AscSceneNode into flags
11 months ago
, by Mike Becker
remove unnecessary parameters
11 months ago
, by Mike Becker
use fancy named parameters for asc_text()
11 months ago
, by Mike Becker
improve ui/text.h interface a lot
11 months ago
, by Mike Becker
implement centered wrapped text
11 months ago
, by Mike Becker
add convenience function to add nodes to the UI of the active window
11 months ago
, by Mike Becker
make hidden flag a general attribute of nodes
11 months ago
, by Mike Becker
remove check for alpha == zero because that will almost never happen
11 months ago
, by Mike Becker
fix illegally skipping geometry update of text node
11 months ago
, by Mike Becker
use new scale2d function in text update
11 months ago
, by Mike Becker
fix scale not initialized to 1
11 months ago
, by Mike Becker
add texture.h
11 months ago
, by Mike Becker
cleanup includes
11 months ago
, by Mike Becker
create new UI subdir
11 months ago
, by Mike Becker
remove unnecessary scene container
11 months ago
, by Mike Becker
make the timer have nanoseconds precision
11 months ago
, by Mike Becker
simplify how transforms work
11 months ago
, by Mike Becker
create own compilation unit for GL context - fixes shader not being created per context
11 months ago
, by Mike Becker
fix iteration order when drawing nodes
11 months ago
, by Mike Becker
increase maximum possible number of 2D layers
11 months ago
, by Mike Becker
add correct interleaving of opaque and transparent sprites
11 months ago
, by Mike Becker
rename font shader to generic sprite shader
11 months ago
, by Mike Becker
minor improvements
11 months ago
, by Mike Becker
implement that nodes inherit the world transform of their parent
11 months ago
, by Mike Becker
add camera and render groups
12 months ago
, by Mike Becker
invert the logic of converting between specialized nodes and the generic interface
12 months ago
, by Mike Becker
fix name of demo binary
12 months ago
, by Mike Becker
fix const-warning
12 months ago
, by Mike Becker
add behavior nodes + restructure test program
12 months ago
, by Mike Becker
add transformation matrix
12 months ago
, by Mike Becker
use tree iterator to free scene nodes
12 months ago
, by Mike Becker
apply new CxTreeIterator from ucx 3.1 preview
12 months ago
, by Mike Becker
bring first scene graph to live
13 months ago
, by Mike Becker
remove unused cx/list.h include
13 months ago
, by Mike Becker
improve implementation of scene graph tree
13 months ago
, by Mike Becker
make AscText immutable when drawing
13 months ago
, by Mike Becker
rename AscTextNode to just AscText
13 months ago
, by Mike Becker
allow NULL argument für asc_text()
14 months ago
, by Mike Becker
don't force the use of CxBuffer in AscTextNode
14 months ago
, by Mike Becker
use new cxBufferReset function
15 months ago
, by Mike Becker
add first draft of a scene graph structure
15 months ago
, by Mike Becker
add pseudo-rule s.t. dry-runs won't fail
15 months ago
, by Mike Becker
improve text node API
15 months ago
, by Mike Becker
fix missing UTF8 support for text rendering
16 months ago
, by Mike Becker
fix text rendering for alpha==0
16 months ago
, by Mike Becker
add text rendering and demo FPS counter
16 months ago
, by Mike Becker
add shader loading and unloading
16 months ago
, by Mike Becker
remove C++ support
16 months ago
, by Mike Becker
use OpenGL 4.0 by default
16 months ago
, by Mike Becker
add projection matrix to AscWindow
16 months ago
, by Mike Becker
add font management
16 months ago
, by Mike Becker
make ASC_MAX_WINDOWS an unsigned literal
16 months ago
, by Mike Becker
use the context flag to quit the application
16 months ago
, by Mike Becker
add script to update make rules
16 months ago
, by Mike Becker
improve code structure
16 months ago
, by Mike Becker
move window related stuff to its own unit
16 months ago
, by Mike Becker
give unions names
16 months ago
, by Mike Becker
add simple color data types
16 months ago
, by Mike Becker
add datatypes.h
16 months ago
, by Mike Becker
fix possible double-invocation of asc_window_destroy_impl()
16 months ago
, by Mike Becker
update uwproj files
16 months ago
, by Mike Becker
initial commit
17 months ago
, by Mike Becker
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