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centralize draw functions
7 months ago
, by Mike Becker
redesign FPS counter
7 months ago
, by Mike Becker
fix that update_transform flag was never cleared
7 months ago
, by Mike Becker
add mouse and window focus - resolves #382
7 months ago
, by Mike Becker
update to recent snapshot of UCX 3.1
7 months ago
, by Mike Becker
replaces broken font cache with improved cache - fixes #387
11 months ago
, by Mike Becker
consistently refer to windows by ID - fixes #381
11 months ago
, by Mike Becker
make use of the asc_window_active macro
11 months ago
, by Mike Becker
implement mouse motion and key press events
11 months ago
, by Mike Becker
left and right are to distinguish...
11 months ago
, by Mike Becker
merge different bools of AscSceneNode into flags
11 months ago
, by Mike Becker
remove unnecessary parameters
11 months ago
, by Mike Becker
use fancy named parameters for asc_text()
11 months ago
, by Mike Becker
improve ui/text.h interface a lot
11 months ago
, by Mike Becker
implement centered wrapped text
11 months ago
, by Mike Becker
add convenience function to add nodes to the UI of the active window
11 months ago
, by Mike Becker
make hidden flag a general attribute of nodes
11 months ago
, by Mike Becker
remove check for alpha == zero because that will almost never happen
11 months ago
, by Mike Becker
fix illegally skipping geometry update of text node
11 months ago
, by Mike Becker
use new scale2d function in text update
11 months ago
, by Mike Becker
fix scale not initialized to 1
11 months ago
, by Mike Becker
add texture.h
11 months ago
, by Mike Becker
cleanup includes
12 months ago
, by Mike Becker
create new UI subdir
12 months ago
, by Mike Becker
remove unnecessary scene container
12 months ago
, by Mike Becker
make the timer have nanoseconds precision
12 months ago
, by Mike Becker
simplify how transforms work
12 months ago
, by Mike Becker
create own compilation unit for GL context - fixes shader not being created per context
12 months ago
, by Mike Becker
fix iteration order when drawing nodes
12 months ago
, by Mike Becker
increase maximum possible number of 2D layers
12 months ago
, by Mike Becker
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