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make asset paths configurable
Sat, 19 Apr 2025 15:06:24 +0200
, by Mike Becker
fix debug output
Sat, 19 Apr 2025 13:00:32 +0200
, by Mike Becker
put snake test program into separate directory
Sat, 19 Apr 2025 12:54:49 +0200
, by Mike Becker
implement view matrix in sprite shader
Sat, 19 Apr 2025 12:18:43 +0200
, by Mike Becker
add generic mesh draw function and move sprite draw function to separate unit
Sat, 19 Apr 2025 11:42:53 +0200
, by Mike Becker
create catch-all util for GL errors + refactors mesh creation
Fri, 18 Apr 2025 20:13:01 +0200
, by Mike Becker
some minor improvements
Fri, 18 Apr 2025 19:34:31 +0200
, by Mike Becker
auto-extend buffer when loading shader code
Thu, 20 Mar 2025 20:36:09 +0100
, by Mike Becker
go back to reading shader code from files
Wed, 19 Mar 2025 22:43:37 +0100
, by Mike Becker
prepare code for embedding shader sources with c23 #embed
Tue, 18 Mar 2025 22:43:31 +0100
, by Mike Becker
update to newest versions of uwproj and ucx
Sat, 01 Mar 2025 22:55:30 +0100
, by Mike Becker
revert introduction of high level ucx trees and stick to the low level API
Sun, 06 Oct 2024 20:49:43 +0200
, by Mike Becker
fix memory leak in asc_text_printf()
Sun, 06 Oct 2024 19:45:34 +0200
, by Mike Becker
update to recent snapshot of ucx 3.1
Sun, 06 Oct 2024 19:43:08 +0200
, by Mike Becker
define macro for predefined shader
Thu, 15 Aug 2024 17:33:42 +0200
, by Mike Becker
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