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snap the movement to the grid
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Sun, 20 Jul 2025 23:31:40 +0200
, by Mike Becker
use new point-of-origin for 2d primitives
Sat, 19 Jul 2025 21:29:10 +0200
, by Mike Becker
remove global active font and color (also fixes #693)
Fri, 18 Jul 2025 18:01:41 +0200
, by Mike Becker
add a tiled game field
Thu, 17 Jul 2025 20:26:39 +0200
, by Mike Becker
fix wrong allocation sizes when allocating the shader info structs
Thu, 17 Jul 2025 20:15:56 +0200
, by Mike Becker
fix that empty nodes fail to recalculate world transforms in the scene graph
Thu, 17 Jul 2025 20:13:25 +0200
, by Mike Becker
improve asc_scene_node_allocate_data()
Thu, 17 Jul 2025 19:50:34 +0200
, by Mike Becker
fix accidental overwrite of the update flag when creating text
Thu, 17 Jul 2025 19:45:44 +0200
, by Mike Becker
improve OpenGL error handling
Thu, 17 Jul 2025 19:44:22 +0200
, by Mike Becker
add asc_scene_node_init() - fixes #695
Wed, 16 Jul 2025 23:27:34 +0200
, by Mike Becker
complete basic movement
Mon, 14 Jul 2025 21:56:53 +0200
, by Mike Becker
hack a quick example for both rotation directions
Sun, 13 Jul 2025 17:17:15 +0200
, by Mike Becker
rework how transformations work to allow rotations around a point of origin
Sun, 13 Jul 2025 15:09:04 +0200
, by Mike Becker
add function to apply a matrix to a vector
Sun, 13 Jul 2025 14:22:40 +0200
, by Mike Becker
fix wrong row/column access in asc_mat4f_mul()
Sun, 13 Jul 2025 13:48:13 +0200
, by Mike Becker
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