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fix that update_transform flag was never cleared
6 months ago
, by Mike Becker
add mouse and window focus - resolves #382
6 months ago
, by Mike Becker
update to recent snapshot of UCX 3.1
6 months ago
, by Mike Becker
replaces broken font cache with improved cache - fixes #387
10 months ago
, by Mike Becker
consistently refer to windows by ID - fixes #381
10 months ago
, by Mike Becker
make use of the asc_window_active macro
10 months ago
, by Mike Becker
implement mouse motion and key press events
10 months ago
, by Mike Becker
left and right are to distinguish...
10 months ago
, by Mike Becker
merge different bools of AscSceneNode into flags
10 months ago
, by Mike Becker
remove unnecessary parameters
10 months ago
, by Mike Becker
use fancy named parameters for asc_text()
10 months ago
, by Mike Becker
improve ui/text.h interface a lot
10 months ago
, by Mike Becker
implement centered wrapped text
10 months ago
, by Mike Becker
add convenience function to add nodes to the UI of the active window
10 months ago
, by Mike Becker
make hidden flag a general attribute of nodes
10 months ago
, by Mike Becker
remove check for alpha == zero because that will almost never happen
10 months ago
, by Mike Becker
fix illegally skipping geometry update of text node
10 months ago
, by Mike Becker
use new scale2d function in text update
10 months ago
, by Mike Becker
fix scale not initialized to 1
10 months ago
, by Mike Becker
add texture.h
10 months ago
, by Mike Becker
cleanup includes
10 months ago
, by Mike Becker
create new UI subdir
10 months ago
, by Mike Becker
remove unnecessary scene container
10 months ago
, by Mike Becker
make the timer have nanoseconds precision
10 months ago
, by Mike Becker
simplify how transforms work
10 months ago
, by Mike Becker
create own compilation unit for GL context - fixes shader not being created per context
10 months ago
, by Mike Becker
fix iteration order when drawing nodes
11 months ago
, by Mike Becker
increase maximum possible number of 2D layers
11 months ago
, by Mike Becker
add correct interleaving of opaque and transparent sprites
11 months ago
, by Mike Becker
rename font shader to generic sprite shader
11 months ago
, by Mike Becker
minor improvements
11 months ago
, by Mike Becker
implement that nodes inherit the world transform of their parent
11 months ago
, by Mike Becker
add camera and render groups
11 months ago
, by Mike Becker
invert the logic of converting between specialized nodes and the generic interface
11 months ago
, by Mike Becker
fix name of demo binary
11 months ago
, by Mike Becker
fix const-warning
11 months ago
, by Mike Becker
add behavior nodes + restructure test program
11 months ago
, by Mike Becker
add transformation matrix
11 months ago
, by Mike Becker
use tree iterator to free scene nodes
11 months ago
, by Mike Becker
apply new CxTreeIterator from ucx 3.1 preview
12 months ago
, by Mike Becker
bring first scene graph to live
13 months ago
, by Mike Becker
remove unused cx/list.h include
13 months ago
, by Mike Becker
improve implementation of scene graph tree
13 months ago
, by Mike Becker
make AscText immutable when drawing
13 months ago
, by Mike Becker
rename AscTextNode to just AscText
13 months ago
, by Mike Becker
allow NULL argument für asc_text()
13 months ago
, by Mike Becker
don't force the use of CxBuffer in AscTextNode
13 months ago
, by Mike Becker
use new cxBufferReset function
14 months ago
, by Mike Becker
add first draft of a scene graph structure
14 months ago
, by Mike Becker
add pseudo-rule s.t. dry-runs won't fail
14 months ago
, by Mike Becker
improve text node API
15 months ago
, by Mike Becker
fix missing UTF8 support for text rendering
15 months ago
, by Mike Becker
fix text rendering for alpha==0
15 months ago
, by Mike Becker
add text rendering and demo FPS counter
15 months ago
, by Mike Becker
add shader loading and unloading
15 months ago
, by Mike Becker
remove C++ support
15 months ago
, by Mike Becker
use OpenGL 4.0 by default
15 months ago
, by Mike Becker
add projection matrix to AscWindow
15 months ago
, by Mike Becker
add font management
15 months ago
, by Mike Becker
make ASC_MAX_WINDOWS an unsigned literal
15 months ago
, by Mike Becker
use the context flag to quit the application
15 months ago
, by Mike Becker
add script to update make rules
15 months ago
, by Mike Becker
improve code structure
15 months ago
, by Mike Becker
move window related stuff to its own unit
15 months ago
, by Mike Becker
give unions names
15 months ago
, by Mike Becker
add simple color data types
15 months ago
, by Mike Becker
add datatypes.h
15 months ago
, by Mike Becker
fix possible double-invocation of asc_window_destroy_impl()
15 months ago
, by Mike Becker
update uwproj files
15 months ago
, by Mike Becker
initial commit
16 months ago
, by Mike Becker
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