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add auto-scaling of UI depending on screen resolution - resolves #682
Sun, 15 Jun 2025 21:02:29 +0200
, by Mike Becker
since we cannot pass NULL strings anyway, we do not need cxstring
Sun, 15 Jun 2025 19:50:51 +0200
, by Mike Becker
fix that some drivers fail to compile a shader when a code line is NULL with length zero
Sun, 15 Jun 2025 19:46:12 +0200
, by Mike Becker
adds first basic rectangle shader
Sat, 14 Jun 2025 14:02:16 +0200
, by Mike Becker
make draw function dynamic
Sat, 14 Jun 2025 12:38:37 +0200
, by Mike Becker
resolve east-west conflict
Sat, 14 Jun 2025 11:40:40 +0200
, by Mike Becker
implement interval for behaviors - fixes #383
Fri, 13 Jun 2025 18:09:49 +0200
, by Mike Becker
compute frame time before syncing to avoid div-by-zero in first frame
Fri, 13 Jun 2025 17:45:19 +0200
, by Mike Becker
fix micro fail
Fri, 13 Jun 2025 17:06:10 +0200
, by Mike Becker
consistent naming of structs and their typedefs
Thu, 12 Jun 2025 22:44:49 +0200
, by Mike Becker
do not try to use one distinct render group for each different shader
Wed, 11 Jun 2025 23:38:55 +0200
, by Mike Becker
prepare implementation of primitives
Tue, 10 Jun 2025 19:29:07 +0200
, by Mike Becker
fix includes in glcontext.c
Tue, 10 Jun 2025 19:17:21 +0200
, by Mike Becker
implement edge-triggered key press/release
Mon, 09 Jun 2025 14:02:40 +0200
, by Mike Becker
add dynamic reload of all shaders
Mon, 09 Jun 2025 13:18:41 +0200
, by Mike Becker
refactor shader management - resolves #684
Sun, 08 Jun 2025 14:58:19 +0200
, by Mike Becker
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