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fix illegally skipping geometry update of text node
12 months ago
, by Mike Becker
use new scale2d function in text update
12 months ago
, by Mike Becker
fix scale not initialized to 1
12 months ago
, by Mike Becker
add texture.h
12 months ago
, by Mike Becker
cleanup includes
13 months ago
, by Mike Becker
create new UI subdir
13 months ago
, by Mike Becker
remove unnecessary scene container
13 months ago
, by Mike Becker
make the timer have nanoseconds precision
13 months ago
, by Mike Becker
simplify how transforms work
13 months ago
, by Mike Becker
create own compilation unit for GL context - fixes shader not being created per context
13 months ago
, by Mike Becker
fix iteration order when drawing nodes
13 months ago
, by Mike Becker
increase maximum possible number of 2D layers
13 months ago
, by Mike Becker
add correct interleaving of opaque and transparent sprites
13 months ago
, by Mike Becker
rename font shader to generic sprite shader
13 months ago
, by Mike Becker
minor improvements
13 months ago
, by Mike Becker
implement that nodes inherit the world transform of their parent
13 months ago
, by Mike Becker
add camera and render groups
13 months ago
, by Mike Becker
invert the logic of converting between specialized nodes and the generic interface
13 months ago
, by Mike Becker
fix name of demo binary
13 months ago
, by Mike Becker
fix const-warning
13 months ago
, by Mike Becker
add behavior nodes + restructure test program
13 months ago
, by Mike Becker
add transformation matrix
14 months ago
, by Mike Becker
use tree iterator to free scene nodes
14 months ago
, by Mike Becker
apply new CxTreeIterator from ucx 3.1 preview
14 months ago
, by Mike Becker
bring first scene graph to live
15 months ago
, by Mike Becker
remove unused cx/list.h include
15 months ago
, by Mike Becker
improve implementation of scene graph tree
15 months ago
, by Mike Becker
make AscText immutable when drawing
15 months ago
, by Mike Becker
rename AscTextNode to just AscText
15 months ago
, by Mike Becker
allow NULL argument für asc_text()
15 months ago
, by Mike Becker
don't force the use of CxBuffer in AscTextNode
15 months ago
, by Mike Becker
use new cxBufferReset function
16 months ago
, by Mike Becker
add first draft of a scene graph structure
16 months ago
, by Mike Becker
add pseudo-rule s.t. dry-runs won't fail
16 months ago
, by Mike Becker
improve text node API
17 months ago
, by Mike Becker
fix missing UTF8 support for text rendering
17 months ago
, by Mike Becker
fix text rendering for alpha==0
17 months ago
, by Mike Becker
add text rendering and demo FPS counter
17 months ago
, by Mike Becker
add shader loading and unloading
17 months ago
, by Mike Becker
remove C++ support
17 months ago
, by Mike Becker
use OpenGL 4.0 by default
17 months ago
, by Mike Becker
add projection matrix to AscWindow
17 months ago
, by Mike Becker
add font management
17 months ago
, by Mike Becker
make ASC_MAX_WINDOWS an unsigned literal
17 months ago
, by Mike Becker
use the context flag to quit the application
17 months ago
, by Mike Becker
add script to update make rules
17 months ago
, by Mike Becker
improve code structure
18 months ago
, by Mike Becker
move window related stuff to its own unit
18 months ago
, by Mike Becker
give unions names
18 months ago
, by Mike Becker
add simple color data types
18 months ago
, by Mike Becker
add datatypes.h
18 months ago
, by Mike Becker
fix possible double-invocation of asc_window_destroy_impl()
18 months ago
, by Mike Becker
update uwproj files
18 months ago
, by Mike Becker
initial commit
19 months ago
, by Mike Becker
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