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simplify how transforms work
11 months ago
, by Mike Becker
create own compilation unit for GL context - fixes shader not being created per context
11 months ago
, by Mike Becker
fix iteration order when drawing nodes
12 months ago
, by Mike Becker
increase maximum possible number of 2D layers
12 months ago
, by Mike Becker
add correct interleaving of opaque and transparent sprites
12 months ago
, by Mike Becker
rename font shader to generic sprite shader
12 months ago
, by Mike Becker
minor improvements
12 months ago
, by Mike Becker
implement that nodes inherit the world transform of their parent
12 months ago
, by Mike Becker
add camera and render groups
12 months ago
, by Mike Becker
invert the logic of converting between specialized nodes and the generic interface
12 months ago
, by Mike Becker
fix name of demo binary
12 months ago
, by Mike Becker
fix const-warning
12 months ago
, by Mike Becker
add behavior nodes + restructure test program
12 months ago
, by Mike Becker
add transformation matrix
12 months ago
, by Mike Becker
use tree iterator to free scene nodes
12 months ago
, by Mike Becker
apply new CxTreeIterator from ucx 3.1 preview
12 months ago
, by Mike Becker
bring first scene graph to live
13 months ago
, by Mike Becker
remove unused cx/list.h include
14 months ago
, by Mike Becker
improve implementation of scene graph tree
14 months ago
, by Mike Becker
make AscText immutable when drawing
14 months ago
, by Mike Becker
rename AscTextNode to just AscText
14 months ago
, by Mike Becker
allow NULL argument für asc_text()
14 months ago
, by Mike Becker
don't force the use of CxBuffer in AscTextNode
14 months ago
, by Mike Becker
use new cxBufferReset function
15 months ago
, by Mike Becker
add first draft of a scene graph structure
15 months ago
, by Mike Becker
add pseudo-rule s.t. dry-runs won't fail
15 months ago
, by Mike Becker
improve text node API
15 months ago
, by Mike Becker
fix missing UTF8 support for text rendering
16 months ago
, by Mike Becker
fix text rendering for alpha==0
16 months ago
, by Mike Becker
add text rendering and demo FPS counter
16 months ago
, by Mike Becker
add shader loading and unloading
16 months ago
, by Mike Becker
remove C++ support
16 months ago
, by Mike Becker
use OpenGL 4.0 by default
16 months ago
, by Mike Becker
add projection matrix to AscWindow
16 months ago
, by Mike Becker
add font management
16 months ago
, by Mike Becker
make ASC_MAX_WINDOWS an unsigned literal
16 months ago
, by Mike Becker
use the context flag to quit the application
16 months ago
, by Mike Becker
add script to update make rules
16 months ago
, by Mike Becker
improve code structure
16 months ago
, by Mike Becker
move window related stuff to its own unit
16 months ago
, by Mike Becker
give unions names
16 months ago
, by Mike Becker
add simple color data types
16 months ago
, by Mike Becker
add datatypes.h
16 months ago
, by Mike Becker
fix possible double-invocation of asc_window_destroy_impl()
16 months ago
, by Mike Becker
update uwproj files
16 months ago
, by Mike Becker
initial commit
17 months ago
, by Mike Becker
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