Thu, 10 Jul 2025 22:19:48 +0200
improve signature of asc_sprite_set_size()
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * Copyright 2025 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef ASCENSION_SPRITE_H #define ASCENSION_SPRITE_H #include "scene_node.h" #include "mesh.h" #include "texture.h" #include "camera.h" typedef struct asc_sprite_s { AscSceneNode data; AscMesh mesh; unsigned width; unsigned height; AscTexture *texture; enum asc_texture_scale_mode texture_scale_mode; asc_vec2f texture_scale; } AscSprite; struct asc_sprite_create_args { const char *name; AscTexture *texture; int x; int y; /** * Optional width for re-scaling. * If zero, the texture width will be used. */ unsigned width; /** * Optional height for re-scaling. * If zero, the texture height will be used. */ unsigned height; enum asc_texture_scale_mode texture_scale_mode; float texture_scale_x; float texture_scale_y; bool opaque; }; AscSceneNode *asc_sprite_create(struct asc_sprite_create_args args); #define asc_sprite(...) \ asc_sprite_create((struct asc_sprite_create_args) { __VA_ARGS__ }) void asc_sprite_set_size(AscSprite *sprite, asc_vec2u size); // TODO: can be removed once AscText does no longer depend on AscSprite void asc_sprite_draw(const AscCamera *camera, const AscSceneNode *node); #endif //ASCENSION_SPRITE_H