Sat, 19 Apr 2025 12:18:43 +0200
implement view matrix in sprite shader
<?xml version="1.0" encoding="UTF-8"?> <project xmlns="http://unixwork.de/uwproj" version="0.3"> <dependency> <lang>c</lang> </dependency> <dependency name="ucx"> <test>check_lib ucx cx/common.h</test> <ldflags>-lucx</ldflags> </dependency> <dependency name="sdl2"> <pkgconfig>sdl2</pkgconfig> </dependency> <dependency name="sdl2_ttf"> <pkgconfig>SDL2_ttf</pkgconfig> </dependency> <dependency name="glew"> <pkgconfig>glew</pkgconfig> </dependency> </project>