Wed, 14 May 2025 20:14:18 +0200
add viewport_clear flag to camera settings
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * Copyright 2023 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef ASCENSION_CAMERA_H #define ASCENSION_CAMERA_H #include "datatypes.h" typedef struct AscCamera AscCamera; typedef asc_recti(*asc_camera_viewport_update_func)(asc_vec2u window_size); typedef void(*asc_camera_projection_update_func)(AscCamera*, asc_vec2u window_size); struct AscCamera { asc_mat4f projection; asc_mat4f view; asc_recti viewport; /** * Function that gets invoked whenever the window sized changed. * Calculates the new drawing viewport. * If @c NULL, the entire window will be used. */ asc_camera_viewport_update_func viewport_update_func; asc_camera_projection_update_func projection_update_func; asc_col4f clear_color; bool viewport_clear; }; enum AscCameraType { ASC_CAMERA_CUSTOM, ASC_CAMERA_ORTHO, ASC_CAMERA_PERSPECTIVE, }; struct asc_camera_init_args { enum AscCameraType type; union { struct { asc_recti rect; } ortho; /*struct { TODO: implement } perspective;*/ }; asc_camera_viewport_update_func viewport_update_func; asc_camera_projection_update_func projection_update_func; /** * Indicates whether the viewport for this camera shall be cleared before rendering. * The active drawing color will be used as the clear color (can be changed in the camera struct, afterward). */ bool viewport_clear; }; __attribute__((__nonnull__)) void asc_camera_init_(AscCamera *camera, struct asc_camera_init_args args); #define asc_camera_init(camera,...) asc_camera_init_(camera, (struct asc_camera_init_args){__VA_ARGS__}) __attribute__((__nonnull__)) void asc_camera_ortho(AscCamera *camera, asc_recti rect); /** * Shorter version of updating an orthographic camera which assumes the top right corner at (0,0). * * @attention The camera MUST have been initialized with asc_camera_ortho() at position (0,0). * * @note This function can be used as an asc_camera_projection_update_func to keep the orthographic projection * aligned with the window size (useful for UIs or backdrops). * * @param camera the camera * @param size the new size */ __attribute__((__nonnull__)) void asc_camera_ortho_update_size(AscCamera *camera, asc_vec2u size); #endif //ASCENSION_CAMERA_H