shader/sprite_frag.glsl

Thu, 20 Mar 2025 20:36:09 +0100

author
Mike Becker <universe@uap-core.de>
date
Thu, 20 Mar 2025 20:36:09 +0100
changeset 79
ed46a265b679
parent 50
d8d2e4817db1
permissions
-rw-r--r--

auto-extend buffer when loading shader code

#version 400 core

layout(location = 0) out vec4 diffuse;
in vec2 texcoord;

uniform sampler2DRect tex;

void main(void) {
    diffuse = texture(tex, texcoord);
}

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