shader/sprite_frag.glsl@ed46a265b679
shader/sprite_frag.glsl
Thu, 20 Mar 2025 20:36:09 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Thu, 20 Mar 2025 20:36:09 +0100
- changeset 79
- ed46a265b679
- parent 50
-
d8d2e4817db1
- permissions
- -rw-r--r--
auto-extend buffer when loading shader code
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect tex;
void main(void) {
diffuse = texture(tex, texcoord);
}