shader/sprite_frag.glsl@eb16be99b0ad
shader/sprite_frag.glsl
Sat, 01 Mar 2025 22:55:30 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Sat, 01 Mar 2025 22:55:30 +0100
- changeset 76
- eb16be99b0ad
- parent 50
-
d8d2e4817db1
- permissions
- -rw-r--r--
update to newest versions of uwproj and ucx
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect tex;
void main(void) {
diffuse = texture(tex, texcoord);
}