Fri, 01 Aug 2025 17:57:39 +0200
make asc_ui_scale_auto() normalized with Full HD as 100%
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * Copyright 2023 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef ASCENSION_UI_TEXT_H #define ASCENSION_UI_TEXT_H #include "font.h" #include "mesh.h" #include "texture.h" #include "scene_node.h" #include <cx/string.h> typedef struct asc_text_s { AscSceneNode base; AscMesh mesh; AscTexture *texture; cxmutstr text; AscFont font; asc_col4i color; unsigned short max_width; /** * The automatically calculated offset in case the text is centered. */ unsigned short offx; /** * The automatically calculated text dimension. */ asc_vec2u dimension; } AscText; enum asc_text_alignment { ASC_TEXT_ALIGN_LEFT = 0x00, ASC_TEXT_ALIGN_CENTERED = 0x01, ASC_TEXT_ALIGN_RIGHT = 0x02 }; #define ASC_TEXT_ALIGNMENT_MASK 0x03 #define ASC_TEXT_CENTERED_FLAG 0x04 struct asc_text_create_args { AscFont font; int x; int y; const char *name; const char *text; asc_col4i color; enum asc_text_alignment alignment; unsigned short max_width; bool centered; }; /** * Creates a text node. * * The current context ink and font will be used. * * @param args initial arguments for creating the node * @return the scene node * * @see asc_ink() * @see asc_font() */ AscSceneNode *asc_text_create(struct asc_text_create_args args); /** * Creates a text node. * * The current context ink and font will be used. * * This is a convenience macro that lets you use the arguments * as named parameters. Usage example: * @code * AscSceneNode *mytext = asc_text( .x = 10, .y = 15 ); * @endcode * * @param ... initial arguments for creating the node * @return the scene node * * @see asc_ink() * @see asc_font() */ #define asc_text(...) \ asc_text_create((struct asc_text_create_args) { __VA_ARGS__ }) /** * Sets the text alignment. * * @param node the text node */ void asc_text_alignment( AscText *node, enum asc_text_alignment alignment ); /** * Decides whether the text shall be centered. * * @param node the text node * @param centered true when the text shall be centered */ void asc_text_centered(AscText *node, bool centered); /** * Sets a new maximum width for the text. * * @param node the text node * @param max_width the new maximum width */ void asc_text_max_width(AscText *node, unsigned max_width); /** * Updates the content of a text node with formatted text. * * @param node the node * @param format the format string * @param ... the format arguments */ void asc_text_printf( AscText *node, const char *format, ... ); #endif //ASCENSION_UI_TEXT_H