shader/sprite_frag.glsl@cb94d983e3dd
shader/sprite_frag.glsl
Wed, 10 Apr 2024 19:29:09 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Wed, 10 Apr 2024 19:29:09 +0200
- changeset 54
- cb94d983e3dd
- parent 50
-
d8d2e4817db1
- permissions
- -rw-r--r--
remove check for alpha == zero because that will almost never happen
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect tex;
void main(void) {
diffuse = texture(tex, texcoord);
}