shader/sprite_vtx.glsl@c3ae2b2e8ff6
shader/sprite_vtx.glsl
Sun, 15 Jun 2025 19:46:12 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Sun, 15 Jun 2025 19:46:12 +0200
- changeset 152
- c3ae2b2e8ff6
- parent 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
fix that some drivers fail to compile a shader when a code line is NULL with length zero
layout(location = 0) in vec2 in_pos;
layout(location = 1) in vec2 in_uv;
out vec2 uvcoord;
uniform mat4 projection;
uniform mat4 view;
uniform mat4 model;
void main(void) {
vec4 pos = projection*view*model*vec4(in_pos.xy, 0.0, 1.0);
gl_Position = pos;
uvcoord = in_uv;
}