Mon, 16 Jun 2025 20:58:51 +0200
change order of members in asc_behavior_create_args so that you can just specify the func without designators
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * Copyright 2025 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #define ASC_UI_IMPLEMENTATION #include "ascension/ui.h" #include "ascension/context.h" #include "ascension/scene.h" void asc_ui_add_node(AscSceneNode *node) { asc_scene_add_node(&asc_active_window->ui, node); } void asc_ui_scale(float scale) { asc_active_window->ui_scale = scale; } float asc_ui_get_scale(void) { return asc_active_window->ui_scale; } void asc_ui_scale_auto(void) { asc_vec2u res = asc_window_display_resolution(); if (res.width > 3100) { asc_ui_scale(2.0f); } else if (res.width > 2000) { asc_ui_scale(1.5f); } else { return asc_ui_scale(1.f); } }