shader/rectangle_frag.glsl

Mon, 16 Jun 2025 20:24:47 +0200

author
Mike Becker <universe@uap-core.de>
date
Mon, 16 Jun 2025 20:24:47 +0200
changeset 155
b598b4eb4b44
parent 151
42960d0c879b
permissions
-rw-r--r--

add new ui.c where several UI functions are now moved to

layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;

uniform vec4 color;
uniform vec2 size;
#ifndef FILL
uniform float thickness;
#endif

void main(void) {
#ifdef FILL
    diffuse = color;
#else
    if (uvcoord.x < thickness || uvcoord.x >= size.x - thickness || uvcoord.y < thickness || uvcoord.y >= size.y-thickness) {
        diffuse = color;
    } else {
        discard;
    }
#endif
}

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