shader/font_vtx.glsl

Thu, 18 Jan 2024 21:53:16 +0100

author
Mike Becker <universe@uap-core.de>
date
Thu, 18 Jan 2024 21:53:16 +0100
changeset 23
ab07757004b4
parent 16
c5dde81b6fb2
permissions
-rw-r--r--

don't force the use of CxBuffer in AscTextNode

#version 400 core

layout(location = 0) in vec2 position;
out vec2 texcoord;

uniform mat4 projection;
uniform mat4 model;

void main(void) {
    gl_Position = projection*model*vec4(position, 0.0, 1.0);
    texcoord = vec2(model[0].x, model[1].y)*position;
}

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