shader/font_frag.glsl@ab07757004b4
shader/font_frag.glsl
Thu, 18 Jan 2024 21:53:16 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Thu, 18 Jan 2024 21:53:16 +0100
- changeset 23
- ab07757004b4
- parent 16
-
c5dde81b6fb2
- permissions
- -rw-r--r--
don't force the use of CxBuffer in AscTextNode
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect surface;
void main(void) {
diffuse = texture(surface, texcoord);
}