shader/sprite_frag.glsl

Wed, 19 Mar 2025 22:43:37 +0100

author
Mike Becker <universe@uap-core.de>
date
Wed, 19 Mar 2025 22:43:37 +0100
changeset 78
9bc544f4ce8f
parent 50
d8d2e4817db1
permissions
-rw-r--r--

go back to reading shader code from files

apart from using a nice C23 feature there is
nothing really useful about embedding the code
directly

#version 400 core

layout(location = 0) out vec4 diffuse;
in vec2 texcoord;

uniform sampler2DRect tex;

void main(void) {
    diffuse = texture(tex, texcoord);
}

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