shader/sprite_frag.glsl@9bc544f4ce8f
shader/sprite_frag.glsl
Wed, 19 Mar 2025 22:43:37 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Wed, 19 Mar 2025 22:43:37 +0100
- changeset 78
- 9bc544f4ce8f
- parent 50
-
d8d2e4817db1
- permissions
- -rw-r--r--
go back to reading shader code from files
apart from using a nice C23 feature there is
nothing really useful about embedding the code
directly
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect tex;
void main(void) {
diffuse = texture(tex, texcoord);
}