shader/sprite_vtx.glsl@8c5540b31087
    shader/sprite_vtx.glsl
    Tue, 28 Oct 2025 22:03:06 +0100
    
        - author
- Mike Becker <universe@uap-core.de>
- date
- Tue, 28 Oct 2025 22:03:06 +0100
- changeset 282
- 8c5540b31087
- parent 137
- 
f8e6e0ae61a8
- permissions
- -rw-r--r--
fix that dependencies for tools are always checked
    
        
layout(location = 0) in vec2 in_pos;
layout(location = 1) in vec2 in_uv;
out vec2 uvcoord;
uniform mat4 projection;
uniform mat4 view;
uniform mat4 model;
void main(void) {
    vec4 pos = projection*view*model*vec4(in_pos.xy, 0.0, 1.0);
    gl_Position = pos;
    uvcoord = in_uv;
}