shader/sprite_vtx.glsl

Sat, 10 May 2025 15:42:56 +0200

author
Mike Becker <universe@uap-core.de>
date
Sat, 10 May 2025 15:42:56 +0200
changeset 114
5b91bbab1ac0
parent 102
0d94fd280c6e
child 115
e5f8c99b0987
permissions
-rw-r--r--

give them nodes names

#version 400 core

layout(location = 0) in vec2 position;
out vec2 texcoord;
out vec2 uvcoord;

uniform mat4 projection;
uniform mat4 view;
uniform mat4 model;

void main(void) {
    vec4 pos = projection*view*model*vec4(position.xy, 0.0, 1.0);
    gl_Position = pos;
    uvcoord = position;
    texcoord = vec2(model[0].x, model[1].y)*position;
}

mercurial