shader/sprite_vtx.glsl@4908cc6c2e01
shader/sprite_vtx.glsl
Fri, 13 Jun 2025 17:45:19 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Fri, 13 Jun 2025 17:45:19 +0200
- changeset 147
- 4908cc6c2e01
- parent 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
compute frame time before syncing to avoid div-by-zero in first frame
layout(location = 0) in vec2 in_pos;
layout(location = 1) in vec2 in_uv;
out vec2 uvcoord;
uniform mat4 projection;
uniform mat4 view;
uniform mat4 model;
void main(void) {
vec4 pos = projection*view*model*vec4(in_pos.xy, 0.0, 1.0);
gl_Position = pos;
uvcoord = in_uv;
}