Thu, 29 May 2025 11:20:49 +0200
remove unused context variable
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * Copyright 2023 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef ASCENSION_TRANSFORM_H #define ASCENSION_TRANSFORM_H #include "datatypes.h" typedef asc_mat4f asc_transform; #define ASC_TRANSFORM_SIZE (sizeof(float)*16) #ifdef __GNUC__ #define ASC_TRANFORM_FUNC __attribute__((__always_inline__)) static inline #else #define ASC_TRANFORM_FUNC static inline #endif ASC_TRANFORM_FUNC void asc_transform_identity(asc_transform transform) { memset(transform, 0, ASC_TRANSFORM_SIZE); transform[asc_mat4_index(0, 0)] = 1; transform[asc_mat4_index(1, 1)] = 1; transform[asc_mat4_index(2, 2)] = 1; transform[asc_mat4_index(3, 3)] = 1; } ASC_TRANFORM_FUNC void asc_transform_copy(asc_transform dest, asc_transform src) { memcpy(dest, src, ASC_TRANSFORM_SIZE); } ASC_TRANFORM_FUNC void asc_transform_translate( asc_transform transform, asc_vec3f vec ) { transform[asc_mat4_index(3, 0)] += vec.x; transform[asc_mat4_index(3, 1)] += vec.y; transform[asc_mat4_index(3, 2)] += vec.z; } ASC_TRANFORM_FUNC void asc_transform_scale( asc_transform transform, asc_vec3f vec ) { for (unsigned i = 0 ; i < 3 ; i++) { transform[asc_mat4_index(0, i)] *= vec.width; transform[asc_mat4_index(1, i)] *= vec.height; transform[asc_mat4_index(2, i)] *= vec.depth; } } ASC_TRANFORM_FUNC void asc_transform_rotate( __attribute__((__unused__)) asc_transform transform, __attribute__((__unused__)) asc_vec3f vec ) { // TODO: implement } ASC_TRANFORM_FUNC void asc_transform_from_parts( asc_transform transform, asc_vec3f position, asc_vec3f scale, asc_vec3f rotation ) { asc_transform_identity(transform); asc_transform_scale(transform, scale); asc_transform_translate(transform, position); asc_transform_rotate(transform, rotation); } #endif //ASCENSION_TRANSFORM_H