shader/sprite_vtx.glsl@43636d6a6e25
shader/sprite_vtx.glsl
Wed, 11 Jun 2025 23:38:55 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Wed, 11 Jun 2025 23:38:55 +0200
- changeset 144
- 43636d6a6e25
- parent 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
do not try to use one distinct render group for each different shader
layout(location = 0) in vec2 in_pos;
layout(location = 1) in vec2 in_uv;
out vec2 uvcoord;
uniform mat4 projection;
uniform mat4 view;
uniform mat4 model;
void main(void) {
vec4 pos = projection*view*model*vec4(in_pos.xy, 0.0, 1.0);
gl_Position = pos;
uvcoord = in_uv;
}