shader/sprite_vtx.glsl

Wed, 11 Jun 2025 23:38:55 +0200

author
Mike Becker <universe@uap-core.de>
date
Wed, 11 Jun 2025 23:38:55 +0200
changeset 144
43636d6a6e25
parent 137
f8e6e0ae61a8
permissions
-rw-r--r--

do not try to use one distinct render group for each different shader

layout(location = 0) in vec2 in_pos;
layout(location = 1) in vec2 in_uv;
out vec2 uvcoord;

uniform mat4 projection;
uniform mat4 view;
uniform mat4 model;

void main(void) {
    vec4 pos = projection*view*model*vec4(in_pos.xy, 0.0, 1.0);
    gl_Position = pos;
    uvcoord = in_uv;
}

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