shader/sprite_vtx.glsl@359eaf2a8bd2
shader/sprite_vtx.glsl
Sun, 16 Nov 2025 22:00:13 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Sun, 16 Nov 2025 22:00:13 +0100
- changeset 287
- 359eaf2a8bd2
- parent 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
make camera independent of the scene
layout(location = 0) in vec2 in_pos;
layout(location = 1) in vec2 in_uv;
out vec2 uvcoord;
uniform mat4 projection;
uniform mat4 view;
uniform mat4 model;
void main(void) {
vec4 pos = projection*view*model*vec4(in_pos.xy, 0.0, 1.0);
gl_Position = pos;
uvcoord = in_uv;
}