shader/font_frag.glsl@30b12e88fd84
shader/font_frag.glsl
Mon, 18 Dec 2023 19:05:30 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Mon, 18 Dec 2023 19:05:30 +0100
- changeset 22
- 30b12e88fd84
- parent 16
-
c5dde81b6fb2
- permissions
- -rw-r--r--
use new cxBufferReset function
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect surface;
void main(void) {
diffuse = texture(surface, texcoord);
}