src/ascension/constants.h

Sun, 25 Jan 2026 13:18:04 +0100

author
Mike Becker <universe@uap-core.de>
date
Sun, 25 Jan 2026 13:18:04 +0100
changeset 292
25931abee09f
parent 226
18327d2df79d
permissions
-rw-r--r--

fix compilation errors introduced by recent UCX update

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 * Copyright 2025 Mike Becker. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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 */

#ifndef ASC_CONSTANTS_H
#define ASC_CONSTANTS_H

// --------------------------------------
// Internally used shader IDs.
// --------------------------------------

#define ASC_SHADER_INTERNAL_ID(id)              (1000000000u+id)

#define ASC_SHADER_SPRITE(flags)                ASC_SHADER_INTERNAL_ID(0+flags)
#define ASC_SHADER_RECTANGLE(flags)             ASC_SHADER_INTERNAL_ID(10+flags)
#define ASC_SHADER_ELLIPSIS(flags)              ASC_SHADER_INTERNAL_ID(20+flags)
#define ASC_SHADER_TEXT(flags)                  ASC_SHADER_INTERNAL_ID(30+flags)


#endif // ASC_CONSTANTS_H

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