Sun, 25 Jan 2026 13:18:04 +0100
fix compilation errors introduced by recent UCX update
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * Copyright 2025 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef ASC_CONSTANTS_H #define ASC_CONSTANTS_H // -------------------------------------- // Internally used shader IDs. // -------------------------------------- #define ASC_SHADER_INTERNAL_ID(id) (1000000000u+id) #define ASC_SHADER_SPRITE(flags) ASC_SHADER_INTERNAL_ID(0+flags) #define ASC_SHADER_RECTANGLE(flags) ASC_SHADER_INTERNAL_ID(10+flags) #define ASC_SHADER_ELLIPSIS(flags) ASC_SHADER_INTERNAL_ID(20+flags) #define ASC_SHADER_TEXT(flags) ASC_SHADER_INTERNAL_ID(30+flags) #endif // ASC_CONSTANTS_H