shader/sprite_vtx.glsl

Thu, 24 Apr 2025 18:41:42 +0200

author
Mike Becker <universe@uap-core.de>
date
Thu, 24 Apr 2025 18:41:42 +0200
changeset 94
24bd333be668
parent 88
6234b7ea48f3
permissions
-rw-r--r--

fix scene node flags defined in incorrect header

#version 400 core

layout(location = 0) in vec2 position;
out vec2 texcoord;
out vec2 uvcoord;

uniform mat4 projection;
uniform mat4 view;
uniform mat4 model;
uniform float depth;

void main(void) {
    vec4 pos = projection*view*model*vec4(position.x, position.y, 0, 1.0);
    // apply depth
    pos.z = depth / -1024.0;
    gl_Position = pos;
    uvcoord = position;
    texcoord = vec2(model[0].x, model[1].y)*position;
}

mercurial