Mon, 06 Apr 2026 21:04:10 +0200
prepare node (/ entity) dictionary per scene
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * Copyright 2023 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef ASCENSION_SCENE_H #define ASCENSION_SCENE_H #include "scene_node.h" #include <cx/list.h> #include <cx/string.h> #include "camera.h" // forward declare camera typedef struct asc_camera_s AscCamera; typedef struct asc_scene_s { AscCamera *camera; AscSceneNode *root; /** * Maps names to a list of nodes that share the same name. * Does not contain nodes with auto-generated names. */ AscSceneNodeDict *nodes_dict; cxmutstr name; struct { CxList *render_groups[ASC_RENDER_GROUP_COUNT]; } internal; } AscScene; /** * Initializes a scene graph. * * @param scene the scene graph * @param name optional name for the scene * @param camera a pointer to the main camera for this scene */ void asc_scene_init(AscScene *scene, const char *name, AscCamera *camera); /** * Checks if a scene is active. * * @param scene the scene * @return true if the scene is active for rendering, false if the scene is uninitialized or destroyed */ #define asc_scene_active(scene) ((scene)->root != NULL) /** * Destroys a scene graph. * * Does nothing when the scene was not initialized. * * @param scene the scene graph */ void asc_scene_destroy(AscScene *scene); /** * Returns a pointer to the scene's camera. * * @param scene the scene graph */ static inline const AscCamera *asc_scene_camera(const AscScene *scene) { return scene->camera; } static inline asc_rect asc_scene_viewport(const AscScene *scene) { return scene->camera->viewport; } void asc_scene_execute_behaviors(AscScene *scene); /** * Draws the scene with the specified root node. * * If @p scene is not initialized, drawing is skipped. * * @param scene the scene graph */ void asc_scene_draw(AscScene *scene); void asc_scene_add_node(AscScene *scene, AscSceneNode *node); void asc_scene_remove_node(AscSceneNode *node); #endif // ASCENSION_SCENE_H