shader/sprite_frag.glsl@2187a732f4d7
shader/sprite_frag.glsl
Tue, 18 Mar 2025 22:43:31 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Tue, 18 Mar 2025 22:43:31 +0100
- changeset 77
- 2187a732f4d7
- parent 50
-
d8d2e4817db1
- permissions
- -rw-r--r--
prepare code for embedding shader sources with c23 #embed
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect tex;
void main(void) {
diffuse = texture(tex, texcoord);
}